Monday, May 8, 2017

Tapjoy teams with Moat to demonstrate value of in-app rewards


Dive Brief:

  • Tapjoy Inc., a service that connects mobile advertisers with game developers, and measurement provider Moat Inc. are working together to produce viewership data on mobile video ads. Tapjoy helps marketers reach audiences with in-app ads that offer rewards to consumers for watching and responding to video commercials.
  • Tapjoy’s in-app video ads delivered 98% viewability and 81% completion rates during the first three months of this year, the company said in a statement. Its software is embedded in about 15,000 mobile apps and reaches 520 million active users a month.
  • Moat, which provides analytics for advertisers, was bought last month by database giant Oracle Corp. and rolled into its Oracle Data Cloud, which caters to the media industry with data and analysis. Moat’s customers include ESPN, Facebook, Procter & Gamble, Snapchat, Unilever and YouTube.

Dive Insight:

As with any advertising medium, measurement is a critical component of determining whether ad budgets are being spent effectively. As mobile ad blockers seek to confound marketers, they are considering the ways they can reach a target audience with a variety of measures, including in-app rewards. For gaming apps, those rewards can include points toward premium features, virtual currency, bonus levels or upgrades. For brands, sponsoring rewards in gaming apps can be a way to get in front of a mobile audience that acknowledges ads as an interruption and builds in a value exchange for users' time. 
Tapjoy has produced research about the engagement of mobile gamers, including a study this year that gamers say they feel more focused, happier and more engaged on gaming apps than on social networking apps. Consumers are 2.4x more likely to feel bored on social apps than gaming apps, and 60% more likely to feel stressed, its study found.
The positive sentiment toward mobile games doesn’t necessarily translate into warm and fuzzy feelings about advertising, though. About 60% of smartphone users defined a positive experience as one where the mobile ad wasn’t disruptive, according to a study this year by Forrester Research. In that case, marketers need to consider how in-app rewards enhance the user experience instead of detracting from it.

#MobileMarketing #Application


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