Monday, March 17, 2014

MOBILE MARKETING NEWS


Free Apps

Whoever said that nothing in life is truly free may have been acquainted with the Apple App Store.  Dozens of games there advertise that they don’t cost a cent, but the developers get you in other ways, including in-app purchases. This business model may be a boon to the small companies churning out these apps, but they also help develop some bad habits among those playing the games.

Of the 300 million-plus people using iOS 6 in one form or another — and millions more using iOS 5 — I get the feeling I’m a dying breed.


Why? I generally dislike and distrust free apps. I can blame some of this on the overwhelming influence of games, kids, and the psychology of the masses. Kids, I get. They don’t have a lot of money, sometimes they are only allowed to download and try free games and apps, and sometimes they have no budget at all. As for games, the most profitable model — from what I can tell — comes very close to the same strategies employed by drug dealers and mass retail stores: Suck your customer in with freebies and super special deals, build habits and addiction, then bleed them dry for things they truly don’t need.


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